![]() ![]() Does stack with one-handed/two-handed perks but is also reduced by armor. Keeps bound weapons on the same level as upgraded(smithed) weapons at 100 Conjuration. ![]() Based on 10% of your Conjuration skill level(Adds +10 damage at 100, same as 100 Smithing) Mystic Binding: Bound weapons do more damage(upgraded to Daedric quality) AND scale based on your Conjuration level Adds a dagger variant of bound weapons for spellthiefs. Adds a Greatsword variant of bound weapons for spellswords who likes to show off. ![]() Adds a mace variant of bound weapons for confused spellswords.Īdded spell: Bound Greatsword(Added v1.10) Adds a mace variant of bound weapons for the lumberjack in all of us. Should work properly with gathering animations(let me know if they don't) Adds a Pickaxe variant of bound weapons for those who play a lot of minecraft. Adds a War Axe variant of bound weapons for the socially hostile. Can be purchased from Farengar, may be found in random drops and can be Adds a Warhammer variant of bound weapons for the spellmaces? Īdded spell: Bound Warhammer(Added v1.15) This mod aims to bring bound weapons into play as a viable choice and perhaps even a preferable one. Bound weapons have always been a cool concept, but their implementation is virtually always. ![]()
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